It doesn't have all the upgrades, you need the vehicle packs for those but still does give the game more legs than I thought. Pretty cool since I have all the models already. ( mine didn't have the dice but battlefront said they sent them on friday.) I thought it would only have cards for the 2 tanks but it actually has the base cards for all the vehicles in the game. It comes with three models which pays for itself right there plus 6 soviet and 6 US dice. Germans: Stug G, Panther, Panzer IV H, Panzer IV H.Sorry forgot to right the picture before I loaded it but you get the idea. This means, if you have extra models like my gaming group does, you are off and running with your current collection! Our first 100pts foray That is something else I loved about the core box set – you get all the unit cards for the American, British, Russian, and German stuff that is currently released. So simple in fact that, after we played a few rounds of the out-of-the-box scenario 'Barkmanns Corner', we’re happily belting through turns and feel comfortable afterwards picking 100pt forces based on what we had learnt. Hits: the number of damage that you can suffer before becoming destroyed. To score a success you need a 4+ with the roll of a 6 able to block a potential critical. These dice are modified by things like how fast you moved, how fast the shooter moved, and any cover you have. To score a success you need a 4+ with the roll of a 6 being a potential critical.ĭefence: the number of dice you roll when being shot at. Generally speaking, these are usually unmodified so for the Panther you will be rolling 5 x d6. ![]() ![]() Initiative: important as it dictates when you move and shoot in a turn the high the number the later on in the turn you get to move and the earlier you get to shoot.įirepower: the number of dice you roll when shooting.
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